[Tutorial] How to enable Dynamic Reflections in all cars and how to enable old cubemaps relfections in maps like lighroom in BeamNG 0.3.8.0

We will need:
– Notepad, Notepad ++ or a similar program;
– Beamng 0.3.8.0+
– Unnoficial car and unnoficial map;
– The good will.

1. How to enable Dynamic Reflections in unnofical cars?
Go to c:\Users\you_username\Documents\BeamNG.drive\mods\ vehicles\you_pretty_vehicle_name
Open materials.cs via Notepad ++ and replace all „cubemap = „BNG_Sky_02_cubemap”;” to „dynamicCubemap = true; //cubemap = „BNG_Sky_02_cubemap”;”.
Save it and delete from cache old car files.
Done!

2. How to enable old cubemaps relfections in maps like lighroom?
Go to c:\Users\you_username\Documents\BeamNG.drive\mods\ levels\you_pretty_level_name
Open you_pretty_level_name.mis via Notepad ++ and add „globalEnviromentMap = „BNG_Sky_02_cubemap”;” in to „new LevelInfo(theLevelInfo) {” one line under „advancedLightmapSupport = „0”;”
Save it and delete from cache old level files.
Done!